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A Promise is a type of code that runs on all of the Systemspace Systems. It lets the System's Users choose without excessively analyzing the logical consequences. It also works as a governor for a System - what a User or System's element can or can not do.

The taker of the Promise is supposed to be alerted about the Promise's fulfilment by receiving visual, auditory or any other kind of sense that is available in that System.

See also